![]() The following lasers have their fire rate (bullets per minute) reduced to 33% and their bullet speed increased by 75%: all other weaponsĮxample: The fire rate of the IRE is reduced from 400 to 133 rounds per minute, while the bullet speed is increased from 2000 to 3500 m/s.The following lasers have their fire rate (bullets per minute) reduced to 50%: all flak weapons (Flak Artillery Array, Electro-Magnetic Disruptor Array, Cluster Flak Array, Starburst Shockwave Cannon, Prototype Starburst Shockwave Cannon) as well as the Phased Array Laser Cannon, Plasma Burst Generator, and the Gauss CannonĮxample: The fire rate of the EMDA is reduced from 120 to 60 rounds per minute.The following lasers are unchanged: all beam weapons and the Mobile Drilling System.In fact, you can enable or disable it any time you want by simply adding or removing the files from the directory and restarting the game. You don't have to start a new game for this patch.XRM for AP: Copy the content of this ZIP file to your XRM directory into the \addon\types directory. XRM for TC: Copy the content of this ZIP file to your XRM directory into the \types directory. This patch changes the weapons of XRM to mitigate the performance penalty in huge battles. ![]() Universe map (english) - Universe map (german) CPP - combat performance patch v2ĭownload: CPP v2 - You may have noticed that huge fleet battles have a bad effect on the game's performance. Missile stats (english) - Missile stats (german) Weapon stats (english) - Weapon stats (german) Ship stats (english) - Ship stats (german) XRM download: Part 1, Part 2, Part 3, medium hull pack This will add five additional Goner ships (AP Gunner, Ranger, Spitfyre, Springblossom, Truelight Seeker) to the OTAS shipyard in Legend's Home.
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